First Look

Aion: Awakened Legacy Economy Changes


The Aion: Awakened Legacy update is nearly upon us. We’ve previously discussed several item and system overhauls in our article here, and now we want to provide in-depth information on the upcoming economy changes as we make adjustments to Kinah, Luna, consumable items, and introduce a new token: Gold Ingots.

Kinah and Gold Ingots

With the upcoming economic changes in Aion: Awakened Legacy, it will be necessary to balance the existing in-game economy. To do so, some players who have amassed a lot of Kinah will automatically receive Gold Ingots, which will be converted using the following method:


  1. Kinah in your mailbox, inventory, and broker will be converted into Gold Ingots at a rate of 30,000,000 Kinah to 1 Gold Ingot. Gold Ingots will be delivered directly to your inventory.

  2. Any Kinah in the Legion Warehouse will be delivered to the Legion Brigade General before being converted to Gold Ingots.

  3. Kinah in the Account Warehouse will be converted into Gold Ingot Bundles at a rate of 30,000,000 Kinah to 1 Gold Ingot Bundle, each of which contains a single Gold Ingot. Gold Ingot Bundles will be delivered to the Account Warehouse, and can be passed through the Account Warehouse at will.

  4. The total Kinah you receive on your characters will be based on the amount of Gold Ingots converted from your original Kinah total. You will receive an average of 12,000,000 Kinah for every Gold Ingot converted. This is only calculated on Ingots earned from Kinah, not from Essence Cores or any other sources.

  5. For the Account Warehouse, you will receive 12 bundles of 1 million Kinah for each Gold Ingot Bundle. These will be deposited into the Account Warehouse, but can only be withdrawn once.

  6. The Kinah conversion is unique to our version of the game as each game region has different economies.

  7. Essence Cores will be converted into Gold Ingots based on their enchantment levels as follows.

    • +5 Essence Core = 11 Gold Ingots

    • +6 Essence Core = 15 Gold Ingots

    • +7 Essence Core = 23 Gold Ingots

    • +8 Essence Core = 31 Gold Ingots

    • +9 Essence Core = 47 Gold Ingots

    • +10 Essence Core = 80 Gold Ingots

  8. Essence Cores in the Account Warehouse are converted into an equivalent number of Gold Ingot Bundles.

  9. In addition to being converted to Kinah, Gold Ingots can also be spent in the Gold Sands Trader shop.

  10. Kinah will be untradeable between the Account Warehouse and with other players.



  1. Luna will be usable in many other areas of the game. Many of these new areas were previously accessible through items purchasable with NCoin, such as Bonus Entry Scrolls for instances.

  2. As part of this broader rebalancing of Luna, we will be matching the value of Luna to NCoin. Currently, the value is set to 10 Luna = 80 NCoin. After the update, the value will be 80 Luna = 80 NCoin.

  3. The prices of items in the Luna Shop will be rebalanced identically, as well as the amount of Luna from Luna Bundles in order to match it to NCoin. In short, value stays exactly the same.

  4. This applies to Luna already purchased and in players’ inventories, so players do not lose value in currency they have already purchased. The new Luna balance in players’ inventories will not be immediate -- it will be delivered 1 week after the game update as we need to collect the Luna totals for all players up until the maintenance.

  5. Luna purchased from the Black Cloud Marketplace or claimed from the mailbox after the update will have the new amounts.


Other Item Exchanges and Conversions

  1. Return scrolls for deleted zones will be converted into a scroll that lets you pick the destination. The conversion ratio will be 1:1.

  2. Instance scrolls for deleted instances will be converted into a scroll that lets you pick the instance. The conversion ratio will be 1:1.

  3. Discontinued stat scrolls will be converted into Legendary Transformation Potion Selection Boxes containing three potions of your choice. You will receive one box for 100 of the same stat scroll. The conversion ratio will be 100:1 for the following:

Greater Running Scroll (1 hour)

[Event/Static] Rx: Mojocycline

Greater Courage Scroll (1 hour)

Enduring Greater Raging Wind Scroll

Greater Awakening Scroll (1 hour)

[Prestige] Eternal Running Scroll

[Static] Major Crit Strike Scroll (1 hour)

Immortal Improved Crit Strike Increase Scroll

[Static] Major Crit Spell Scroll (1 hour)

Immortal Improved Magical Crit Strike Increase Scroll

[Event] Rx: Accelerox

[Event] Rx: Critozyne

[Event] Rx: Blitzopan

[Event] Rx: Mojocycline

[Event] Rx: Castafodin

[Event] Lucky Scroll Pouch

[Event/Static] Rx: Critozyne


  1. If you do not see the scrolls you own listed above, those scrolls will be automatically removed from your inventory when you log in after the update launch.

  2. Crafting Boosts and Instant experience potions (such as Secret Remedy of Growth and Jug of Liquid Experience) will be converted into a [Event] Tea of Repose – 100% Recovery. The conversion ratio will be 1:1 (you will receive one Experience Potion for every 100 Teas of Repose).

  3. Tempering Solutions and Omega Enchantment Stones can be exchanged via an NPC in the capital cities for an Enchantment Stone bundle—with a choice of PvE or PvP.


Be prepared! These changes will be going into effect in the Aion: Awakened Legacy update arriving on October 24!


Aion: Awakened Legacy - Item and System Changes


Aion: Awakened Legacy update arrives in a couple of weeks, and to prepare you for the update there are several impactful systems changes you should be aware of. Check out the highlights below and stay tuned for the full patch notes available as we near the launch on October 24.


Equipment and Accessories

  1. Equipment will now use a rarity progression of Ancient, Legendary, and Ultimate. This also applies to items that use rarity.
  2. With the rarity change, characters will be granted new gear based on their current gear. Click here to see the list. Characters will keep their current gear along with receiving the new gear after the game update.
  3. Equipment will be explicitly divided into PvE and PvP equipment, which determines how it can be acquired and powered up.


  1. Enchanting gear no longer breaks when the enchantment fails.
  2. Equipment and accessories will use either PvE or PvP Enchantment Stones, which is determined by the type of equipment (PvE or PvP).
  3. Supplements can no longer be used and can be sold to the vendor for Kinah.


  1. Most equipment will need to have their Manastone sockets unlocked before they can have Manastones added. Slots can be unlocked with Manastone Fasteners. The amount of Fasteners required will be based on the level and rarity of the gear, as well as how many slots have already been unlocked on it.

Crafting and Gathering

  1. The old crafting disciplines will be removed.
  2. Aethertapping will be removed, but Essencetapping will remain.
  3. The Aetherforging craft list will change. Players will be able to craft both craft both PvE and PvP equipment and accessories of various rarities.


  1. The number and type of craftable items in Karunerk’s Workshop in Luna will be changing. You will also be able to craft PvE Enchantment Stones, Aetherforging crafting materials, and more.
  2. Luna will replace the bonus instance entry scrolls. You’ll be able to use Luna to add additional instance entries. Scrolls currently in the game can still be used up.
  3. Kutana’s Teleport Station will be added, allowing players to spend Luna to teleport to strategic areas quickly.


  1. The Transformation system is a new system that will allow you to transform into a powerful being for a short time, granting bonus stats.
  2. There are different grades of Transformations which players can earn from Transformation Contracts. Higher grades provide better stats, but have a shorter duration.
  3. Transformations will be permanently unlocked account-wide via a Transformation Contract. To use a Transformation, players need a Transformation Scroll.
  4. Transformation Contracts and Scrolls can be purchased from the Gold Sand Traders for Kinah. Other means to obtain them will be made available in the future.


  1. The new Cubics system will provide you with permanent stat boosts for a character through the use of Cubicles.
  2. Cubicles can be acquired through Qubrinerk’s Workshop as well as other means.
  3. There are many types of Cubicles, and you can see the various stats awarded from the Cubic menu.


Item Changes

  1. Many consumables including power shards, crafting recipes and buff scrolls will be obsolete and automatically sold or removed upon login. Full item details will be available later.
  2. +5 Essence Cores will automatically be exchanged for Gold Ingots. Essence Cores lower than +5 will be immediately removed from players’ inventories.
  3. Gold Ingot is a new token that can be used to purchase items from the new Gold Sand Traders. Kinah can be exchanged for Gold Ingots.


Keep an eye out for additional articles and features explaining the biggest and best changes coming to Aion: Awakened Legacy—arriving October 24!

Aion: Awakened Legacy - Lakrum & New Instances


When Ereshkigal gathered enough power, she destroyed the Abyss, and in that process sent its fragmented islands into Atreia. As the skies darken, all would have been lost if not for the sacrifice of Archdaevas—protecting what could be saved. What was familiar is now lost; uninhabitable and destroyed. Survivors rebuilt, and have discovered an ancient land with new secrets to tell.


New Zone: Lakrum

Lakrum is an ancient land, created by Aion centuries ago and protected by the Jotun. At the center of this ancient, forest-covered area, Aion built a grand temple to house a divine relic imbued with Aion’s divine magic. Ereshkigal has caught wind of the relic’s powers.

Once you reach level 75, you’ll continue your journey to Lakrum. Exploring this ancient land will take you to level 80; but remember, Lakrum is dense with both friend and foe alike—all fighting to gain power. You’ll need to be ready for anything that comes your way.


Sitting at the north of Lakrum, and nested in Shaded Pine Forest, is Lakrum Fortress. This fortress is key to maintaining power in the region, so it’s highly desired by Asmodians, Elyos, and the Balaur. Artifacts scattered around the area can also be vital in capturing and controlling the fortress. Claim the fortress to bring a strategic advantage, and rewards, to your side.


New Instances

Primeth’s  Forge

Level 80 - 6 members - 4 Entries per week

Rewards: Legendary & Ultimate Armor, Plumes, PvE Enchantment Stones


The Jotun protecting the relic have been turned to stone, and Frigida, under Ereshkigal’s orders, is using Primeth to createa weapon capable of containing the relic’s pure divine energy. Venture into Primeth’s Forge to wake the Jotun and stop Frigida!

Qubrinerk’s Cubic Workshop

Level 80 - 1 Member - 7 Entries per week

Rewards: Cubicles

The Shugo scientist, Qubrinerk, was working on “Cubics”— concentrated Aether capable of making any Daeva more powerful—until Shulacks raided it and took control of the lab. With the help of Qubrinerk’s Mercenaries, enter Qubrinerk’s Cubic Workshop to help rid her of her Shulack problem and be rewarded. Nyerk.


Updated Instances

Infernal Drakenspire Depths is an updated and more difficult version of Drakenspire Depths. This instance will offer some of the best equipment you can get, but you’ll only be able to enter if your faction controls Lakrum Fortress.

Some more familiar instances can be found in Lakrum, and have been updated for the higher level cap with new rewards and higher difficulty.




Mirash Sanctum


Level 76+

5 entries per week


Ancient Accessories, Plumes

Cradle of Eternity

3 members

Level 78+

5 entries per week

Ancient Weapons/Armor/Accessories, Plumes, PvE Enchantment Stones

Frozen Monolith


6 members

Level 80

5 entries per week

Legendary Armor, Plumes, PvE Enchantment Stones

Bastion of Souls

6 members

Level 80

5 entries per week

Legendary Weapon/Accessories, PvE Enchantment  Stones

Infernal Drakenspire Depths


12 members

Level 80

2 entries per week

Faction control Lakrum Fortress

Legendary & Ultimate Weapons/Accessories, PvE Enchantment Stones



Stay tuned for more information as we get closer to the launch of Aion: Awakened Legacy on October 24.

Aion: Omens of Ice Instance Overview

With Aion: Omens of Ice just a few days away we wanted to give a glimpse into the new instances you will encounter in the update.

Bastion of Souls
12 Players
4 times per week

When a mysterious place appeared in Reshanta swarming with Balaur, a secret reconnaissance group was dispatched to investigate. Only one member from this group remains alive inside, and it is up to your group to rescue him and make sure the new threat has been stamped out.

Bastion of Souls will challenge you in several different ways from protecting NPCs, to rescuing prisoners and finally defeating the final boss; an abomination created by Balaur experiments.

Trials of Eternity
6 players
4 times per week


The third floor of the Tower of Eternity is now accessible due to instability in the Artifact’s core. Your group will infiltrate through the tower and defeat the protector to discover the cause of the artifact’s instability, which if not dealt with can have cataclysmic consequences for Atreia.

Crucible Spire
3 times per week


With the recent attacks in Atreia and the Balaur growing stronger, the Empyrean Lords are concerned. They have erected a huge tower in search of the most dedicated and strongest Daevas to climb in order to find those worthy to fight the Balaur.

This 40 floor tower will have increasing difficulty as you ascend. There are many challenges to overcome and only the strongest Daevas that make it to the top will be rewarded. With ranking boards and season that span four weeks there are many rewards up for grabs for the one’s that climb to the top.

Evergale Canyon
24 to 96 players
2 hours every day at varying times


Another fragment of the Artifact has been discovered in a mysterious place, but the other faction is looking to claim it as their own too.

This PvPvE arena will pit up to 96 players from each faction against each other in a battle to 5,000 points or a max of 30 minutes. The battle will begin once 24 players from each faction have been assembled, and will grow as more players join. The arena’s size will change, and more objectives will become available, as more players join.

Keep an eye out for special Shugos in Evergale Canyon, as they have items Daevas need to secure victory.

Grand Arena of Tenacity
6 players
4 times per week


This new arena will take sixteen groups of 6 players through a tournament, just like the original Arena of Tenacity. This arena will have its very own Season and ranking board, with special rewards of Exp, AP, GP, and Kinah as well.

The arena map differs from the Arena of Tenacity and is designed for groups to fight to the death. Spectating is still available if you want to watch other groups battling it out.

This concludes our look into the new instances included in Aion: Omens of Ice. Be sure to join the battle on July 19 when the update launches so you can experience them first hand. 

Aion 5.3 Abyss Changes Preview

With the Aion 5.3 update less than a week away we wanted to cover some of the changes for the abyss in the update!

Abyss Changes
The update will brings new type of grouping mechanic just for sieges called Coalition which will make it easier for players to participate and get coordinated. These new groups will be available to all players 10 minutes before the scheduled siege starts. If you wish to participate, be sure to join one, as you will only receive rewards from the siege if you are in the Coalition. Each fort will have its own Coalition, so be sure to apply for the one you will want to siege! The leaders of the Coalition will be determined based on Abyss rank, and the leaders will also have special skills assigned to them based on their Abyss rank, and their rank within the Coalition. These skills are very powerful and can be vital to winning the siege so be sure to take advantage of them!

At the beginning of each siege, the fortresses going vulnerable will be reset to Balaur for both the lower and upper fortresses no matter who currently occupies them at that time.

Lower Fortresses
In the lower fortress sieges, Shugos will be offering assistance to Daevas against the Balaur. For the first part of the siege, Balaur will attack the Shugos that are there to help out in the Lower Abyss. You will need to work together with your Coalition to save the Shugos from the Balaur. The faction that renders the most aid for each pack of Shugos will gain their assistance in taking the fortress. Each pack of Shugos offers something different! Rewards will be given to all players that participate in the siege regardless of faction and even if the opposite faction takes the fortress. There will be a minimum contribution level required on the losing faction to gain these rewards.


Upper Fortresses
The Upper Fortress sieges will be changed so the winning faction is decided based on the contribution for the fortress siege, instead of the first faction to take the Diety. As the battle begins, players will be transported to the fortress for the Coalition they applied for and both factions’ scores will be at zero, while Balaur will be at 10,000. You will need to work with your Coalition to complete objectives around and in the fortress to gain points. At the end of the siege, regardless of who kills the Deity, the faction with the most points will be successful in obtaining the fortress. If the Balaur still have the most points, or the two factions tie in points, the fort will remain Balaur and both factions will receive participation rewards.


Equipment and Rank Changes
Included in the update will be new sets of Abyss equipment for all ranks of Archdaevas. This new gear will require the new tradeable Spinel Medals and Abyss Points to obtain. The mechanics for Glory Points will be changing too. In order to be ranked by your GP, you will need to gain 1,450 in a calendar month to hold your rank, and it will no longer decay on a daily basis. If you do not meet that threshold, you will be ranked according to your AP until you gain enough GP. Players will also receive a weekly reward bundle for holding their Abyss rank which will be sent via mail.


This concludes our previews for Aion: 5.3. You can view our previous previews that go over other new features and changes in the update here. Aion 5.3 launches next week, March 8, so be ready because the Balaur will not go easy!

5.3 Item and System Preview

Aion 5.3 is launching on March 8, 2017. There are many updates and changes in the patch other than what we've shown previously. Keep reading for a preview of server new items and system changes in this update!

Essence Core
Essense Core is a new item for Archdaevas that will allow you to obtain additional Essence points, which you will be able to equip on your character screen. Characters can equip up to three essence cores at any given time. Each Essence Core can be enchanted up to a maximum of +10, with additional Essence Points being added for each enchantment level. The amount of essence added is not randomized.

Essence Cores can be obtained through Aetherforging, and can be enchanted with Omega Enchantment Stones or the new Essence Core Solution, which will be available from bosses in Archdaeva instances. Essence Cores can be traded at any enchantment level.


Atreian Passport
The Atreian Passport will be updated so it no longer resets every calendar month. Each day you log in, it will progress one more day on the calendar and give you the subsequent reward. After you receive the 28th and final reward, the rewards will reset.


Empyrean Bracelets
The Empyrean Lords have forged blessed bracelets to be worn by Daevas. Empyrean Bracelets increase your PvP Defense, and can be improved via tempering up to tempering level 10.

At level 5 and 10, the Bracelet’s appearance changes, and a small amount of PvP attack is added at each level starting at level 6. The bracelet also gains a Manastone slot at tempering levels 5, 7, and 10. Failing to temper a bracelet will reduce the tempering level to zero, and will result in losing any Manastones that were socketed. Empyrean Bracelets are available for Daevas level 10 or above and are tradeable at any tempering level.


Atreian Bestiary
The Atreian Bestiary is a log you will keep of monsters you kill in Iluma and Norsvold. Both regions will be available for each race. Each monster in the Atreian Bestiary will have five levels of rewards, which can be unlocked by defeating a specific number of a given monster.

After finishing a reward level, you are awarded with experience. Each subsequent reward level will have larger experience rewards, but will also require more monsters to be defeated than the previous level. You can view the locations for almost every monster in the Atreian Bestiary, but some rare ones you will have to find on your own!


Skill Changes
In the Skills window, you will find a new tab where you will have the ability to create custom skill chains. You can set up to 4 skills per chain, and each character gets 5 chains total. After creating your custom chain, you can drag the first skill to your hotbar. When it is used it will chain to the next skill in the custom chain.

If a skill is already a part of a chain naturally, the natural chain must be completed before the next part of the custom chain triggers, and conditional statuses must still be met. You can arrange skills in any order, so get creative!


There are many more additions to the update! Stay tuned for the next preview which will go over the Abyss Siege changes in 5.3.

Dredgion Defense and Arena of Tenacity Preview


Dredgion Defense

With the reawakening of the Tower of Eternity, the Aetheric field around Atreia has started to weaken. From her slumber deep within the Abyss, Ereshkigal sensed this weakness, and has dispatched an elite fleet of Dredgions to the capital cities in an act unheard of since before the Cataclysm. Work together with your fellow Daevas to protect your home!

Every Sunday after the update, Archdaevas will be able to queue for the Dredgion Defense for Sanctum and Pandemonium. The first 384 players to queue will be teleported into the starting area in their faction’s capital city. Regardless if the Dredgion Defense is full or not, the instance will start after a few minutes. The goal of the Defense is to earn as many points as possible by stopping the invading forces.

Players must work together and focus on several objectives simultaneously to defend their city. Ranks are awarded after defeating the boss, Zedas, followed by a direct assault on the Dredgion flagship for extra rewards. The difficulty of this final phase is determined by your score in the defense. Successful defenses will awards all players that participated in the instance with materials, consumables, and new equipment.


Arena of Tenacity

Archdaevas can enter the Arena of Tenacity, a new tournament-format Arena. Up to 32 players can join each instance of the Arena, and will be put head-to-head in a 1v1, single-elimination tournament (multiple tournaments can run simultaneously). Players will be moved to the Crucible of Tenacity first, and will be automatically seeded for matches. In the Crucible, there are various NPCs and players can also spectate other matches while waiting for your turn. Spectator mode is only available from within the instance. Victory allows you to continue to fight the next opponent, and defeat will eject you from the Arena.

Each match excluding the finals is a timed best-of-three contest, with the first player to score two points moving to the next round. The finals match is a best-of-five, where the first to three points wins. Points are earned by killing your opponent, but if the time limit runs out while the players are tied in points, a two minute sudden death round will begin. If the players are both still alive after that, then the player who dealt more damage will win. Rewards will be given based on how far you advance in the tournament, with the winner receiving the most fabulous prizes!

The Arena of Tenacity will have seasons lasting for nine weeks, followed by a one week break. Every Arena of Tenacity tournament you participate in will count towards your ranking for the season, and when the season ends you will be given rewards of Kinah, AP, and GP based on your final placement.



Aion 5.3 is coming soon. Stay tuned for more information and our release date announcement next week!